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Global Switches
VRay Frame Buffer
Image Sampler Antialiasing
Indirect Illumination
Brute force GI
Irradiance map
Global photon map
Light cache
Caustics
Environment
DMC sampler
Color Mapping
Camera
Default displacement
System
VRayMtl
VRay2SidedMtl
VRayOverrideMtl
VRayLightMtl
VRayMtlWrapper
VRayFastSSS
VRayFastSSS2
VRayBlendMtl
VRaySimbiontMtl
VRaySun and VRaySky
VRayDirt Map
VRayColor Map
VRayMap
VRayHDRI map
VRayEdgesTex
VRayBmpFilter
VRayCompTex
VRayLight
VRayIES light
VRayFur
VRayProxy
VRayPlane
VRayShadow
VRayShadowMap
VRayDisplacementMod
VRayToon
VRayEnvironmentFog
VRayPhysicalCamera
:. VRay Render .: VRayEdgesTex
VRayEdgesTex

General

VRayEdgesTex is a very simple texture map that allows you to achieve an effect similar to the wireframe materials is 3ds Max. Since it's a texture, is allows you to create some interesting effects that are not possible with the standard 3ds Max materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.

Parameters

[VRayEdgesTex parameters]

Color - the color of the edges

 

Hidden edges - when checked, this will render all edges of the object. Otherwise, only edges marked as "visible" will be rendered.

 

Thickness - this determines the thickness of the edge lines:

World units - the thickness is in world (scene) units.

Pixels - this thickness is in pixels. When the texture is used as a bump map, this parameter is ignored; instead, only the World units are considered.

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