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Global Switches
VRay Frame Buffer
Image Sampler Antialiasing
Indirect Illumination
Brute force GI
Irradiance map
Global photon map
Light cache
Caustics
Environment
DMC sampler
Color Mapping
Camera
Default displacement
System
VRayMtl
VRay2SidedMtl
VRayOverrideMtl
VRayLightMtl
VRayMtlWrapper
VRayFastSSS
VRayFastSSS2
VRayBlendMtl
VRaySimbiontMtl
VRaySun and VRaySky
VRayDirt Map
VRayColor Map
VRayMap
VRayHDRI map
VRayEdgesTex
VRayBmpFilter
VRayCompTex
VRayLight
VRayIES light
VRayFur
VRayProxy
VRayPlane
VRayShadow
VRayShadowMap
VRayDisplacementMod
VRayToon
VRayEnvironmentFog
VRayPhysicalCamera
:. VRay Render .: VRayOverrideMtl
VRayOverrideMtl

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General

Parameters

Notes

 

Search Keywords: Override material, VRayOverrideMtl

General

The VRayOverrideMtl is a utility material provided with the V-Ray renderer. It allows a surface to look in a different way depending on whether it is seen through reflections, refractions or GI. With this material you can get a fine control over the color bleeding, reflections, refractions and shadows of the objects. For more info see theExample section.

Parameters

[VRayOverrideMtl interface]Base material - this is the material V-Ray will use while rendering the object.

 

GI material - this is the material V-Ray will use while calculating the GI solution.

 

Reflect material - this is the material V-Ray will use to render the object with, when the object is seen in reflections.

 

Refract material - this is the material V-Ray will use to render the object with, when the object is seen through refractions. 

 

Shadow material - this is the material that will be used to render shadows cast from the object.

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