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Global Switches
VRay Frame Buffer
Image Sampler Antialiasing
Indirect Illumination
Brute force GI
Irradiance map
Global photon map
Light cache
Caustics
Environment
DMC sampler
Color Mapping
Camera
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System
VRayMtl
VRay2SidedMtl
VRayOverrideMtl
VRayLightMtl
VRayMtlWrapper
VRayFastSSS
VRayFastSSS2
VRayBlendMtl
VRaySimbiontMtl
VRaySun and VRaySky
VRayDirt Map
VRayColor Map
VRayMap
VRayHDRI map
VRayEdgesTex
VRayBmpFilter
VRayCompTex
VRayLight
VRayIES light
VRayFur
VRayProxy
VRayPlane
VRayShadow
VRayShadowMap
VRayDisplacementMod
VRayToon
VRayEnvironmentFog
VRayPhysicalCamera
:. VRay Render .: VRay2SidedMtl
VRay2SidedMtl

General

The VRay2SidedMtl material is a utility material provided with the V-Ray renderer. The material allows seeing the light on the backside of the objects. Use this material to simulate thin translucent surfaces like paper, cloth curtains, tree leaves etc. For further info see the Example sections.

Parameters

[vray2sided mtl]

Front material - this is the material which is going to be used for front-side faces as defined by the object normals.

 

Back material - this is the material V-Ray will use for back side faces as defined by their normals.

 

Use back material checkbox - when this is off, V-Ray will consider both sides assigned with the front material. When this is on, you can assign a different material from the front one. For further info see the Example sections.

 

Translucency - this determines which side (front or back) relative to the camera is more visible in the rendering process. By default this value is 0.5, which means that both the side facing the camera, and the one facing away from it, will be visible to the same degree. When this parameter is closer to 0.0 the more of the material facing the camera is going be seen. When it is closer to1.0, the more of the back material is seen.

 

Force single-sided sub-materials - when is is on (the default), the sub-materials will render as one-sided materials. Turning this option off is not recommended.

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